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Photos
by Morgan Davenport and Ryan Davis. |
To understand why these details are important, please see Marcel O'Gorman's article "Transparency and Deception on the Hardware Fashion Scene" in CTheory. HACKING THE TREADMILL Put simply, DREADMILL involves a computer that is hooked up to a treadmill by means of a serial cable. While this may sound like a straightforward hardware set-up, treadmills are not exactly “plug-and-play” devices like printers or digital cameras. To put it all together, the treadmill's circuit boards (one near the motor and one behind the screen) had to be hacked to sort out which circuits were responsible for determining speed, distance, and heart rate. Once that was determined, two circuit boards were added: one at the base of the treadmill to intercept and filter speed data; and one behind the screen, which intercepts heart rate data and houses the microcontroller. Speed, distance, and heart rate data all flow into this microcontroller. The microcontroller is equipped with a serial port to output that data to a computer. TREADMILL>LAPTOP LINK The microcontroller board is plugged into the laptop's USB port using a serial cable and serial>USB adapter. When the treadmill is running, data is relayed to the laptop in the form of “triplets,” numeric sets that can be read by software programs. In the case of DREADMILL, a typical triplet might appear as follows: 000/072/002.
INTERFACE DESIGN For these numbers to be useful, they have to be "translated" into commands that make sense in a software environment. The software chosen for the DREADMILL interface is Macromedia Director, because it can be equipped with a plug-in called SerialXtra, which integrates data from a serial cable into Director. To sum up, SerialXtra translates the numbers generated by the treadmill into commands that control a Director movie. The beta performance of DREADMILL consisted quite simply of a QuickTime video embedded in a Director movie. As the speed on the treadmill changed, the speed of the movie changed accordingly. In the top, left corner of the movie, a number indicates the milliseconds between frames in the movie. For example, when the dreadmill is running at full speed (10mph) there are 0 milliseconds betweeen frames. This can be seen more clearly in the video sample. HARDWARE
SOFTWARE
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